| Name | <EntityTag.profile> |
| Returns | MapTag |
| Mechanism | EntityTag.profile |
| Description | (Property) For mannequins, the player profile the entity wears.
The map may hold any of the following keys: "name": the name of the player whose skin to wear. "uuid": the UUID of the player whose skin to wear. "texture": a base64 texture blob, of the sort used by player heads. "texture_signature": the signature for that texture blob, if it has one. "body": a texture key such as "minecraft:my_pack/guard", overriding the body texture. "cape": a texture key overriding the cape texture. "elytra": a texture key overriding the elytra texture. "model": the arm width of the skin, either WIDE (called CLASSIC by Bukkit) or SLIM. Giving only a name or a uuid leaves the lookup to the client, so the skin appears a moment later rather than at once. Giving a texture blob or a texture key applies immediately, with no lookup at all. At least one key must be given; there is no input that returns the profile to its default. Only supported on Paper servers, and only on Minecraft 1.21.9 and above, where mannequins exist. |
| Generated Example | |
| Group | Properties |
| Source | https://github.com/MINEZ/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityProfile.java#L11 |